Unite 2018 Berlin

October 23 — 25, Los Angeles

Unite Los Angeles: Ponto de encontro dos criadores

Saiba mais sobre os últimos desenvolvimentos na engine de criação de conteúdo usado por uma comunidade de milhões de pessoas. Veja as maravilhosas e incríveis criações Unity de outros criadores nos jogos e experiências 2D, 3D e RV/RA. Milhares de desenvolvedores como você, de vários setores, como jogos, cinema, automotivo e AEC, se encontram no Unite Los Angeles. Imperdível!

Don’t forget to join us the day before the event for Training Day, a full day dedicated to learning new tools and workflows.

Unite Training Day

Join Unity Master Trainer, Joshua Kinney, for this year’s Training Day, on  October 22.  Attendees will get a chance to explore powerful new tools and workflows used to create best-in-class mobile games. Don’t miss out!

Note that Training Day requires a separate ticket, which must be purchased ($200) in addition to the Unite LA event ticket. 

Register Now

O programa de Unite Los Angeles 2018

Venha a Unite Los Angeles para aprender, interagir e participar de atividades interessantes, incluindo:

  • Cursos avançados com aulas práticas
  • Sessões técnicas - personalizadas para diferentes níveis de iniciantes até intermédias e avançadas
  • Pré-visualizações da futura tecnologia Unity
  • Oportunidades para receber dicas de especialistas Unity
  • After-party incrível

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9:00 AM - 10:00 AM

New Addressable Asset System for Speed and Performance

Track: Core

The new Addressable Asset system makes it much easier to manage your game assets and project workflow, and it gives you better options to optimize performance. In this session, you’ll learn how the new system works, and explore some common and challenging use cases.

Stephen Palmer - Unity Technologies
BIll Ramsour - Unity Technologies

11:00 AM - 12:00 PM

Automated Testing with Unity

Track: Core

Richard will quickly demonstrate basic use of Unity's built-in support tools for writing and executing automated tests. He will then discuss Best Practices around test authoring, go through different test scenarios, and show you how to incorporate tests and test-automation into production. The intended audience for this session is programmers (intermediate-advanced).

Richard Fine - Unity Technologies

9:00 AM - 11:00 AM

ARCore 101: A Hands-on Workshop

Track: Mobile AR

ARCore is a technology for building augmented reality apps on Android and Unity is one of the main SDKs ARCore officially supports. In this workshop, we'll build a simple demo of a Slither game using Unity and the ARCore Unity SDK. The demo will guide you to use ARCore’s core concepts of plane finding and motion tracking.

What you'll learn:
- Enabling ARCore through the Player settings
- Adding the ARCore SDK prefabs to the scene
- Scaling objects consistently to look reasonable with respect to the real world
- Using Anchors to place objects at a fixed location relative to the real world
- Using detected planes as the foundation of augmented reality objects
- Using touch and gaze input to interact with the ARCore scene

- This is a step by step tutorial, but being familiar with Unity and C# programming will significantly expedite your progress.
- Please bring your own laptop and set up the ARCore development environment before this workshop by installing Unity 2017.3.0f2 or higher, JDK 8 and the ARCore for Unity SDK.
- To ensure you have set up the environment correctly, we recommend you build the HelloAR Unity sample project following the steps at https://developers.google.cn/ar/develop/unity/quickstart.
- An ARCore-enabled device (If you don't have one, we will have devices available for your use during the session.)

NOTE: In order to ensure the right level of support for all participants, this session is capped at a maximum of 50 attendees.

2:15 PM - 3:00 PM

Getting Started with the Lightweight Rendering Pipeline

Track: Graphics/Mobile

Felipe will present a high-level overview of the technology behind the new Scriptable Render Pipeline (SRP) and demonstrate how to set up the Lightweight Scriptable Render Pipeline in the editor. You will learn about the performance advantages that SRP can bring to projects targeting mobile platforms, VR and games with limited real-time lighting needs. You will also find out how the rendering features differ from the built-in renderer in a way that improves performance in limited platforms. Finally, you will learn how to get started using SRP for your project.

Felipe Lira - Unity Technologies
Arisa Scott - Unity Technologies

3:00 PM - 3:15 PM


3:15 PM - 4:00 PM

Memory Profiler: The Tool for Troubleshooting Memory-Related Issues

Track: Core

Although Unity has good performance tools, it has traditionally been lacking in the area of troubleshooting memory-related issues. Finding leaking memory, biggest allocations, or just poking around to see what was happening has not been easy in the past. Come to this session to learn how the Memory Profiler aims to change that.

Greg Wojciechowski - Unity Technologies

6:00 PM - 7:30 PM

Opening Keynote

Join us for the Opening Keynote, happening at the Orpheum Theater! 

4:15 PM - 4:45 PM

Package Manager: The Evolution of Unity Project Management

Track: Core

Package Manager is a core modular system and API that enables dynamic loading and updating of new Unity developed features in your project. This session is for mobile and multiplayer developers looking to explore how the Package Manager system (and new Unity Package format) enables you to create lightweight projects configured with the right tools and assets for your goals.

Phil Jean - Unity Technologies
Daniel Tutino-Galletti - Unity Technologies

4:45 PM - 5:00 PM


5:00 PM - 5:45 PM

Improved Prefab Workflow

Track: Core

Unity evangelist, Ciro Continisio will explain how improvements to prefab workflows will give you much more flexibility when building projects. Among other things, he will cover editing prefabs in Prefab mode, the ability to nest prefabs, and how to create prefab variants.

Ciro Continisio - Unity Technologies

5:45 PM - 6:00 PM


6:00 PM - 7:00 PM

Technical Deep Dive into the New Prefab System

Track: Core

Take a dive deep into the new prefab features with developers Steen Lund and Rune Skovbo Johansen. What's the inside versus outside of a prefab? How does it relate to Prefab mode, overrides, unpacking, and prefab variants? How has the new prefab back-end changed? This session will give you a better understanding of the Prefab system, the pros and cons of various implementation decisions, and some Aha moments working with Prefab nesting.

Steen Lund - Unity Technologies
Rune Skovbo Johansen - Unity Technologies

2:15 PM - 3:15 PM

3D World Building with ProBuilder: Effective Iteration & Workflow Enhancements

Create playable levels quickly using ProBuilder and with precision using ProGrids. Aesthetically enhance your designs using Polybrush. Perform quicker iteration of levels by enhancing workflows (workflows covered include moving assets between 3D software packages and Unity and using ProBuilder with lighting, dynamic objects objects and prefabs).

Liz Mercuri - Unity Technologies
Gabriel Williams - Unity Technologies

9:00 AM - 10:00 AM

Liftoff! Driving more revenue and higher LTV for mobile games

Track: Mobile Business

To maximize player LTV, there's a fine balance between IAP Promotion, Ads, and Cross-Promotion. Learn how Unity provides a combination of mixed placements using machine learning to optimize revenue across the suite.

Stephen Sullivan - Unity Technologies
Felix The - Unity Technologies

10:00 AM - 10:15 AM


10:15 AM - 10:45 AM

Pixonic's receipe for success - how they paired Ads with no impact to IAP

Track: Mobile Business

Hear Pixonic describe how they used Unity to build War Robots, along with their strategy to use video ads without having any impact to their IAP revenue.

Vladimir Krasilnikov - Pixonic

10:45 AM - 11:00 AM


11:00 AM - 12:00 PM

Lift player retention with real-time insights: LiveTune & Tutorial Manager

Track: Mobile Business

Unity has several new features that significantly saves time and money for mobile developer's, while retaining more players. With tools such as LiveTune, Tutorial Manager, and A/B Testing, learn how machine learning predicts how to dynamically configure workflows, deploy and optimize in real time, and improve player retention.

Elie Noune - Unity Technologies
Jocelyn Shieh - Unity Technologies

1:30 PM - 2:30 PM

Action! Using AR ads and machine learning to maximize advertising returns

Track: Mobile Business

Once you've built a successful mobile game, you have to acquire fresh players to sustain LTV. Learn how to optimize campaigns with new features including Audience Pinpointer, Playabes, and our new AR Ad format.

Juho Metsovuori - Unity Technologies

4:00 PM - 4:45 PM

The Future of Connected Games: Unity and the Cloud

From connected single-player to real-time multiplayer, are you ready to explore the spectrum of connected games? Join Google Cloud Platform and Unity product managers, Micah Baker and Brandi House, to see how you can utilize Google and Unity to build and scale games to serve a global audience.

Micah Barker - Google
Brandi House - Unity Technologies

4:45 PM - 5:00 PM


5:00 PM - 5:45 PM

Hosting AAA Multiplayer Experiences with Multiplay

Track: Multiplayer

Acquired by Unity in November 2017, Multiplay is an Enterprise Game Server Hosting Platform made for developers who want to create real-time multiplayer experiences. Learn how games like Titanfall 2 and Gang Beasts use Multiplay today and how you can get started.

Will Lowther - Unity Technologies

5:45 PM - 6:00 PM


6:00 PM - 6:45 PM

OpenMatch: Multiplayer Matchmaking with Unity and Google

Matchmaking is an essential component of today’s most popular multiplayer games. Unity is helping lead a new open-source project designed to tackle this common and challenging aspect of multiplayer game creation. Learn how it works and how you can get involved.

Caleb Atwood - Unity Technologies

10:00 AM - 11:00 AM

Unity Training Workshops Taster: Migrating to Unity 2018

Track: Core

For businesses that need to get up to speed fast, this session gives you a taste of the new Unity Training Workshop "Migrating to the Latest Version of Unity." In-person training is one of the most effective ways to level up your team and get ahead with Unity 2018. Our Master Trainer will preview the workshop content and outcomes, and you'll get details on how you can schedule training for your company.

Michael Warburton - Unity Technologies

3:00 PM - 3:45 PM

AI for Animation and Behavior: How Advanced Research Will Revolutionize the Way You Create

Track: AI

This session will focus on two Unity Labs cases at the forefront of emerging AI capabilities: Streamlining motion-capture data and generating behaviors for characters and objects. Come learn about the research, experiments, and design philosophy that informed this breakthrough work — and about new tools that will soon transform the way you create games, film, and immersive experiences.

Nicolas Meuleau - Unity Technologies

6:00 PM - 7:00 PM

WATCH LIVE! Making a Short Film from Scratch in One Hour or Less

Track: Film/Cinematic

The popular magic-trick-like performance returns as one of our cinematics specialists proves that you can start completely from scratch (without even using a skybox!) and have a functioning linear short in record time -- with all the key elements like fade in/out, cuts, soundtrack, and effects.

Mathieu Muller - Unity Technologies

11:30 AM - 12:30 PM

ML-Agents Hands-On Lab

Track: Machine Learning

Get up-to-date on the latest methods (shipped with ML-Agents) for training Machine Learning agents. We will use a real demo project to walk you through setting up the environment, optimizing training methods, and evaluating results.

Arthur Juliani - Unity Technologies
Jeff Shih - Unity Technologies

10:00 AM - 10:45 AM

Scaling CPU Experiences: An Introduction to the Entity Component System

Track: Core

If you've seen an Entity Component System (ECS) demo and thought, "how did they do that?" then this talk is for you. Unity's ECS (combined with the C# Job System and the Burst Compiler) provides an easy and safe way to unlock the power of modern CPUs. Come see first-hand how to implement the ECS and the C# Job System in a project. You'll leave with a better understanding of the concepts, terminology, application, and massive benefits of these new additions to Unity.

Mike Geig - Unity Technologies

11:45 AM - 12:15 PM

Optimizing AR: extend battery life and avoid overheating

Track: AR

Two of the biggest hurdles for handheld AR development include device overheating and drained batteries. Attend this session to learn how to leverage simple development techniques and optimal editor settings to maximize battery life and maintain controlled thermal conditions for your Unity AR project. This session is appropriate for all developer levels.

Adam Smith - Unity Technologies

1:45 PM - 2:15 PM

Democratize Machine Learning: ML-Agents Explained

Track: Machine Learning

Learn about Unity ML-Agents, an open source toolkit that bridges the world of Unity and Machine Learning, to see how advances in AI, such as reinforcement and imitation learning, can open the door for new ways to develop games.

Danny Lange - Unity Technologies

Orpheum Theater e JW Marriott LA Live

A palestra principal deste ano terá lugar no edifício mais venerável da cidade, o Orpheum Theatre, no centro de Los Angeles. Inaugurado em 1926, este cinema foi usado para uma grande variedade de eventos e shows, desde a primeira apresentação de Judy Garland em 1933 até ao discurso principal da E3. É o palco ideal para a palestra de inauguração Unite.

In addition to the keynote, join us for tech talks, a vibrant expo floor, food and drink, and a host of exciting happenings at the beautiful JW Marriott LA Live. Located in the heart of LA, this hotel is steps away from nightlife, restaurants, shopping and everything downtown has to offer.

LA icónica

Como capital mundial do entretenimento, LA tem muito a oferecer aos visitantes. Existem muitas empresas de tecnologia, estúdios de cinema famosos, comida fantástica e vida noturna movimentada. Visite o Grammy Museum, assista a um show no Walt Disney Concert Hall ou ao Lakers no Staples Center – tudo a poucos passos do local do Unite deste ano! Há oferta para todos os gostos em LA, mais informações em Discover Los Angeles .

Unite Training Day

October 22, 9:00AM - 5:30PM, Sheraton Grand Hotel

O sempre popular Dia de Treinamento Unite está de volta! Este ano, os participantes explorarão novas e poderosas ferramentas e fluxos de trabalho usados para criar os melhores jogos móveis de alta qualidade. Durante o processo de criação de jogos para dispositivos móveis, os participantes acompanharão o trabalho no Unity e receberão uma breve visão geral do ciclo de vida de um jogo, incluindo o uso dos relatórios de desempenho, análises e ferramentas de monetização Unity. Este workshop é destinado aos novos usuários do Unity.

  • Agenda
  • Pré-requisitos

Programa do dia do treinamento

8:00 - 9:00: Registro

9:00: Inicio do workshop

12:00: almoço

17:30: Final do workshop

Horários sujeitos a alterações.

Pré-requisitos do dia do treinamento

Os usuários devem trazer um laptop (infelizmente não há espaço para desktops), um cabo de alimentação e um mouse (simplifica o uso de Unity). Além disso, os usuários devem ter a versão mais recente do Unity instalada e aberta pelo menos uma vez antes de participar.


Speaker submissions have now closed.

Fique onde está a ação!

Reserve sua estadia para o Unite no hotel do evento, o JW Marriott Los Angeles LA Live, e aproveite a excelente taxa especial de conferência, US 279 $/noite.

Reserve diretamente através deste link de reserva . O link expira 26 de setembro às 17h00min PST, e os quartos provavelmente esgotarão antes dessa data, portanto, não demore!


Interessado em ser patrocinador do Unite Los Angeles 2018?

Come interact with developers, publishers, training providers and other Unity enthusiasts, and show them all the great tools and technology you have to offer. Learn about the benefits, opportunities and package options for Unite Los Angeles sponsors.

Visit the Unite Sponsorship Portal.

Questions? Please, contact us at unitelasponsors@unity3d.com.

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