10:00 AM - 11:00 AM
Learn how to create cinematic sequences from scratch in Unity
Track: Unity
The demo session will include detailed overviews of the most important Unity tools and features for this workflow, such as Lighting, Timeline (animation), Cinemachine (Camera), Post-Processing Stack, frame recorder and more.
Mathieu Muller - Unity Technologies
11:00 AM - 11:30 AM
Getting 100's of Zombies to chase you!
Track: Games
The presentation will talk about the various techniques used in the making of our game - Zombie Bloxx. This would involve getting hundreds of 3d characters (zombies) to render on screen using graphics instancing. We would also talk about how to effectively create large scale VFX for feedback as this is a arcade action game. The presentation will involve live demonstration of the actual Unity project where we will show how its done.
Srinvasan Veeraghavan - Roosh
11:30 AM - 12:00 PM
Xtending Realities - The transformation of the future!
Track: Industrial
The session would delve into how the next generation of digital transformation is enabled with the advent of Xtended Reality technologies. How it is different from other technologies and what are its advantages and limitations at present.
The attendees would benefit from deep insights that Krayonik has gained from being one of the early startups working on XR, struggling to gain a foothold in the market to being able to deliver for companies across the globe.
The attendees would also understand the pre-requisites for entering into this industry and some of the pitfalls that they would need to avoid.
Sharatchandra Aithal - Krayonik Labs
12:00 PM - 12:30 PM
Native Video Playback
Track: Unity
John Sietsma - Unity Technologies
2:00 PM - 2:30 PM
Get Paid on Mobile
Track: Unity
Farheen Bandeali - Unity Technologies
2:30 PM - 3:00 PM
VR in Education: Making Immersive Learning a Practical Reality
Track: Education
Many people are talking about using VR in education. To some, the benefits seem obvious, but to some others, not so much. How do we cover the gap between moving from very exciting and super cool VR demos to real, affordable and adoptable learning solutions reaching masses? How do we make this virtual reality a practical reality for schools, teachers and students irrespective of which country they live in or their social-economic background… motivating them to learn and go through school education in the new digitally innovative world.
Vipin Goyal - Veative Labs
3:30 PM - 4:00 PM
Making of Mr. Carton Animated Series
Track: Animation
Make an history of the project, to re-build some shots with Timeline and to show 2 or 3 episodes.
Michael Bolufer -
4:00 PM - 4:30 PM
C# for Technical Artists and Python developers
Track: Technical
Programmers familiar with content creation tools are more comfortable with Python, since native functionality in those programs are exposed via a Python API. This means mastering another language in order to apply their programming skills in Unity. The purpose of this course it to draw parallels between C# and Python to make the transition easier and fun. We will be taking a deep dive in to the core features of both the languages and how one can get comfortable with unity scripting in least amount of time.
Anoop AK - Tau Films
4:30 PM - 5:00 PM
Enriching the driving experience through 360 degree VR / Car Configurator and AR information visualization using Unity 3D
Track: Automotive
Srinivasa Rao - Tata Elxsi
5:00 PM - 5:30 PM
Holographic Asset Management and Machine Data Visualisation for the Industry 4.0
Track: Industrial
Know how Unity is being used to build the future of control rooms, and machine data visualisation for the age of spatial computing.
Codenamed Holodeck, MetARVRse's latest service offering involving converting or building from scratch control systems and asset monitoring systems to their holographic version by integrating the digital twin concept with the latest IoT advancements.
Gains - What changes when data is presented in 3D, How to lower the risk of solution obsolescence due to AR hardware updates.
Thirukumaran Saravanan - MetARVRse Technologies
10:30 AM - 11:00 AM
Rendering techniques for Augmented Reality
Track: Unity
John Sietsma - Unity Technologies
11:30 AM - 12:30 PM
Making your own Sunday Morning Cartoon Show using Unity
Track: Animation, Unity
Arvind Neelakantan - Unity Technologies
12:30 PM - 1:00 PM
Scriptable Objects
Track: Unity
Madhur Gupta - Unity Technologies
2:00 PM - 2:30 PM
Experience the Reality – Business Transformation using AR/VR
AR/VR has long moved from an enigma fantasy to a technology that can solve real world business problems. A gradual and an interesting trend is being witnessed as more and more business warms up to AR/VR. The premise of this discussion is:
- 1)Business Transformation with AR/VR – Reality now
- 2)Practitioner view of delivering now Customer experiences through AR/VR Landscape
- 3)Go forward views and Areas of focus
Shouvik Mazumdar - Cognizant
Ramakrishnan Venkatasubramanian - Cognizant
2:30 PM - 3:00 PM
Insights to Action: Standard Events and Remote Settings
Track: Unity
Angelo Ferro - Unity Technologies
4:00 PM - 4:30 PM
New 2D Features in Unity
Track: Unity
Rus Scammell - Unity Technologies
4:30 PM - 5:00 PM
Lessons learnt as an Indie developer! A technical analysis of Bird of Light
Track: Games
The aim of this talk is to explore the mysterious world of indie game development and its challenges. It gives an insight into the 1.5 year long development of the Steam game "Bird of Light".
Topics: Coding tips, Tools, Workflows, Optimization, Collaboration
Although the focus of this session will be on the technical side, it will also cover art, design, production and some rants!
http://store.steampowered.com/app/447010/Bird_of_Light/
Sushil George - Independent
5:00 PM - 5:30 PM
Optimization on mobile is an art
Track: Technical
A case study of the mobile game Adventures of Baki
Session will include all the steps and tricks used in the development of the mobile game, Adventures of Baki, which helped to achieve a high level of optimisation while keeping the graphics quality high. It will cover all sorts of optimisations including but not limited to memory optimisations, graphic optimisations, audio optimisations, script optimisations which are necessary in order to achieve a solid 60 fps on mobile devices.
Shikhar Srivastava - Crescent Game Studios