Unite 2018 Berlin

October 23 — 25, Los Angeles

Unite Los Ángeles: donde los creadores se reúnen

Entérate de las novedades más recientes sobre el motor de creación de contenido utilizado por una comunidad de millones. Y descubre las cosas bellas y maravillosas que otros creadores están haciendo con juegos y experiencias en 2D, 3D y VR/AR en Unity. Miles de creadores como tú, de muchas industrias entre las que se incluyen los juegos, cine, autos así como la ingeniería, arquitectura y construcción, se reúnen en Unite Los Ángeles. ¡No te la puedes perder!

Don’t forget to join us the day before the event for Training Day, a full day dedicated to learning new tools and workflows.

Unite Training Day

Join Unity Master Trainer, Joshua Kinney, for this year’s Training Day, on  October 22.  Attendees will get a chance to explore powerful new tools and workflows used to create best-in-class mobile games. Don’t miss out!

Note that Training Day requires a separate ticket, which must be purchased ($200) in addition to the Unite LA event ticket. 

Register Now

Qué encontrarás en Unite Los Ángeles 2018

Ven a Unite Los Ángeles para aprender, establecer contactos y participar en actividades interesantes, como

  • Talleres prácticos avanzados de demos
  • Sesiones técnicas adecuadas para distintos niveles: principiantes, intermedios y avanzados
  • Vistas previas de la próxima tecnología de Unity
  • Oportunidades para recibir consejos de expertos de Unity
  • Un fin de fiesta increíble

Track filter

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9:00 AM - 10:00 AM

New Addressable Asset System for Speed and Performance

Track: Core

The new Addressable Asset system makes it much easier to manage your game assets and project workflow, and it gives you better options to optimize performance. In this session, you’ll learn how the new system works, and explore some common and challenging use cases.

Stephen Palmer - Unity Technologies
BIll Ramsour - Unity Technologies

11:00 AM - 12:00 PM

Automated Testing with Unity

Track: Core

Richard will quickly demonstrate basic use of Unity's built-in support tools for writing and executing automated tests. He will then discuss Best Practices around test authoring, go through different test scenarios, and show you how to incorporate tests and test-automation into production. The intended audience for this session is programmers (intermediate-advanced).

Richard Fine - Unity Technologies

9:00 AM - 11:00 AM

ARCore 101: A Hands-on Workshop

Track: Mobile AR

ARCore is a technology for building augmented reality apps on Android and Unity is one of the main SDKs ARCore officially supports. In this workshop, we'll build a simple demo of a Slither game using Unity and the ARCore Unity SDK. The demo will guide you to use ARCore’s core concepts of plane finding and motion tracking.

What you'll learn:
- Enabling ARCore through the Player settings
- Adding the ARCore SDK prefabs to the scene
- Scaling objects consistently to look reasonable with respect to the real world
- Using Anchors to place objects at a fixed location relative to the real world
- Using detected planes as the foundation of augmented reality objects
- Using touch and gaze input to interact with the ARCore scene

Prerequisites:
- This is a step by step tutorial, but being familiar with Unity and C# programming will significantly expedite your progress.
- Please bring your own laptop and set up the ARCore development environment before this workshop by installing Unity 2017.3.0f2 or higher, JDK 8 and the ARCore for Unity SDK.
- To ensure you have set up the environment correctly, we recommend you build the HelloAR Unity sample project following the steps at https://developers.google.cn/ar/develop/unity/quickstart.
- An ARCore-enabled device (If you don't have one, we will have devices available for your use during the session.)

NOTE: In order to ensure the right level of support for all participants, this session is capped at a maximum of 50 attendees.

2:15 PM - 3:00 PM

Getting Started with the Lightweight Rendering Pipeline

Track: Graphics/Mobile

Felipe will present a high-level overview of the technology behind the new Scriptable Render Pipeline (SRP) and demonstrate how to set up the Lightweight Scriptable Render Pipeline in the editor. You will learn about the performance advantages that SRP can bring to projects targeting mobile platforms, VR and games with limited real-time lighting needs. You will also find out how the rendering features differ from the built-in renderer in a way that improves performance in limited platforms. Finally, you will learn how to get started using SRP for your project.

Felipe Lira - Unity Technologies
Arisa Scott - Unity Technologies

3:00 PM - 3:15 PM

Breve receso

3:15 PM - 4:00 PM

Memory Profiler: The Tool for Troubleshooting Memory-Related Issues

Track: Core

Although Unity has good performance tools, it has traditionally been lacking in the area of troubleshooting memory-related issues. Finding leaking memory, biggest allocations, or just poking around to see what was happening has not been easy in the past. Come to this session to learn how the Memory Profiler aims to change that.

Greg Wojciechowski - Unity Technologies

6:00 PM - 7:30 PM

Opening Keynote

Join us for the Opening Keynote, happening at the Orpheum Theater! 

4:15 PM - 4:45 PM

Package Manager: The Evolution of Unity Project Management

Track: Core

Package Manager is a core modular system and API that enables dynamic loading and updating of new Unity developed features in your project. This session is for mobile and multiplayer developers looking to explore how the Package Manager system (and new Unity Package format) enables you to create lightweight projects configured with the right tools and assets for your goals.

Phil Jean - Unity Technologies
Daniel Tutino-Galletti - Unity Technologies

4:45 PM - 5:00 PM

Breve receso

5:00 PM - 5:45 PM

Improved Prefab Workflow

Track: Core

Unity evangelist, Ciro Continisio will explain how improvements to prefab workflows will give you much more flexibility when building projects. Among other things, he will cover editing prefabs in Prefab mode, the ability to nest prefabs, and how to create prefab variants.

Ciro Continisio - Unity Technologies

5:45 PM - 6:00 PM

Breve receso

6:00 PM - 7:00 PM

Technical Deep Dive into the New Prefab System

Track: Core

Take a dive deep into the new prefab features with developers Steen Lund and Rune Skovbo Johansen. What's the inside versus outside of a prefab? How does it relate to Prefab mode, overrides, unpacking, and prefab variants? How has the new prefab back-end changed? This session will give you a better understanding of the Prefab system, the pros and cons of various implementation decisions, and some Aha moments working with Prefab nesting.

Steen Lund - Unity Technologies
Rune Skovbo Johansen - Unity Technologies

2:15 PM - 3:15 PM

3D World Building with ProBuilder: Effective Iteration & Workflow Enhancements

Create playable levels quickly using ProBuilder and with precision using ProGrids. Aesthetically enhance your designs using Polybrush. Perform quicker iteration of levels by enhancing workflows (workflows covered include moving assets between 3D software packages and Unity and using ProBuilder with lighting, dynamic objects objects and prefabs).

Liz Mercuri - Unity Technologies
Gabriel Williams - Unity Technologies

9:00 AM - 10:00 AM

Liftoff! Driving more revenue and higher LTV for mobile games

Track: Mobile Business

To maximize player LTV, there's a fine balance between IAP Promotion, Ads, and Cross-Promotion. Learn how Unity provides a combination of mixed placements using machine learning to optimize revenue across the suite.

Stephen Sullivan - Unity Technologies
Felix The - Unity Technologies

10:00 AM - 10:15 AM

Breve receso

10:15 AM - 10:45 AM

Pixonic's receipe for success - how they paired Ads with no impact to IAP

Track: Mobile Business

Hear Pixonic describe how they used Unity to build War Robots, along with their strategy to use video ads without having any impact to their IAP revenue.

Vladimir Krasilnikov - Pixonic

10:45 AM - 11:00 AM

Breve receso

11:00 AM - 12:00 PM

Lift player retention with real-time insights: LiveTune & Tutorial Manager

Track: Mobile Business

Unity has several new features that significantly saves time and money for mobile developer's, while retaining more players. With tools such as LiveTune, Tutorial Manager, and A/B Testing, learn how machine learning predicts how to dynamically configure workflows, deploy and optimize in real time, and improve player retention.

Elie Noune - Unity Technologies
Jocelyn Shieh - Unity Technologies

1:30 PM - 2:30 PM

Action! Using AR ads and machine learning to maximize advertising returns

Track: Mobile Business

Once you've built a successful mobile game, you have to acquire fresh players to sustain LTV. Learn how to optimize campaigns with new features including Audience Pinpointer, Playabes, and our new AR Ad format.

Juho Metsovuori - Unity Technologies

4:00 PM - 4:45 PM

The Future of Connected Games: Unity and the Cloud

From connected single-player to real-time multiplayer, are you ready to explore the spectrum of connected games? Join Google Cloud Platform and Unity product managers, Micah Baker and Brandi House, to see how you can utilize Google and Unity to build and scale games to serve a global audience.

Micah Barker - Google
Brandi House - Unity Technologies

4:45 PM - 5:00 PM

Breve receso

5:00 PM - 5:45 PM

Hosting AAA Multiplayer Experiences with Multiplay

Track: Multiplayer

Acquired by Unity in November 2017, Multiplay is an Enterprise Game Server Hosting Platform made for developers who want to create real-time multiplayer experiences. Learn how games like Titanfall 2 and Gang Beasts use Multiplay today and how you can get started.

Will Lowther - Unity Technologies

5:45 PM - 6:00 PM

Breve receso

6:00 PM - 6:45 PM

OpenMatch: Multiplayer Matchmaking with Unity and Google

Matchmaking is an essential component of today’s most popular multiplayer games. Unity is helping lead a new open-source project designed to tackle this common and challenging aspect of multiplayer game creation. Learn how it works and how you can get involved.

Caleb Atwood - Unity Technologies

10:00 AM - 11:00 AM

Unity Training Workshops Taster: Migrating to Unity 2018

Track: Core

For businesses that need to get up to speed fast, this session gives you a taste of the new Unity Training Workshop "Migrating to the Latest Version of Unity." In-person training is one of the most effective ways to level up your team and get ahead with Unity 2018. Our Master Trainer will preview the workshop content and outcomes, and you'll get details on how you can schedule training for your company.

Michael Warburton - Unity Technologies

3:00 PM - 3:45 PM

AI for Animation and Behavior: How Advanced Research Will Revolutionize the Way You Create

Track: AI

This session will focus on two Unity Labs cases at the forefront of emerging AI capabilities: Streamlining motion-capture data and generating behaviors for characters and objects. Come learn about the research, experiments, and design philosophy that informed this breakthrough work — and about new tools that will soon transform the way you create games, film, and immersive experiences.

Nicolas Meuleau - Unity Technologies

6:00 PM - 7:00 PM

WATCH LIVE! Making a Short Film from Scratch in One Hour or Less

Track: Film/Cinematic

The popular magic-trick-like performance returns as one of our cinematics specialists proves that you can start completely from scratch (without even using a skybox!) and have a functioning linear short in record time -- with all the key elements like fade in/out, cuts, soundtrack, and effects.

Mathieu Muller - Unity Technologies

11:30 AM - 12:30 PM

ML-Agents Hands-On Lab

Track: Machine Learning

Get up-to-date on the latest methods (shipped with ML-Agents) for training Machine Learning agents. We will use a real demo project to walk you through setting up the environment, optimizing training methods, and evaluating results.

Arthur Juliani - Unity Technologies
Jeff Shih - Unity Technologies

10:00 AM - 10:45 AM

Scaling CPU Experiences: An Introduction to the Entity Component System

Track: Core

If you've seen an Entity Component System (ECS) demo and thought, "how did they do that?" then this talk is for you. Unity's ECS (combined with the C# Job System and the Burst Compiler) provides an easy and safe way to unlock the power of modern CPUs. Come see first-hand how to implement the ECS and the C# Job System in a project. You'll leave with a better understanding of the concepts, terminology, application, and massive benefits of these new additions to Unity.

Mike Geig - Unity Technologies

11:45 AM - 12:15 PM

Optimizing AR: extend battery life and avoid overheating

Track: AR

Two of the biggest hurdles for handheld AR development include device overheating and drained batteries. Attend this session to learn how to leverage simple development techniques and optimal editor settings to maximize battery life and maintain controlled thermal conditions for your Unity AR project. This session is appropriate for all developer levels.

Adam Smith - Unity Technologies

1:45 PM - 2:15 PM

Democratize Machine Learning: ML-Agents Explained

Track: Machine Learning

Learn about Unity ML-Agents, an open source toolkit that bridges the world of Unity and Machine Learning, to see how advances in AI, such as reinforcement and imitation learning, can open the door for new ways to develop games.

Danny Lange - Unity Technologies

Orpheum Theater y JW Marriott LA Live

La keynote de este año tendrá lugar en el lugar emblemático más reconocido de la ciudad, el Orpheum Theater en el centro de Los Ángeles. Este teatro, que abrió sus puertas por primera vez en 1926, ha sido testigo de numerosos hechos interesantes, como la primera presentación de Judy Garland en 1933 hasta la Keynote en E3. Es el escenario perfecto para ser sede de la Keynote inaugural de Unite.

In addition to the keynote, join us for tech talks, a vibrant expo floor, food and drink, and a host of exciting happenings at the beautiful JW Marriott LA Live. Located in the heart of LA, this hotel is steps away from nightlife, restaurants, shopping and everything downtown has to offer.

La icónica Los Ángeles

Ser la capital mundial del entretenimiento significa que en Los Ángeles sobran cosas para ver y hacer. Es la sede de un número increíble de extraordinarias empresas tecnológicas, famosos estudios cinematográficos, fantástica comida y bares que parecen interminables. Visita el Museo de los Grammys, asiste a un espectáculo en el Walt Disney Concert Hall, o mira jugar a los Lakers en el Staples Center. ¡Todo a unos pasos de la sede de Unite! Hay algo para todos en Los Ángeles. Descubre más en Descubre Los Ángeles.

Día de Entrenamiento de Unite

October 22, 9:00AM - 5:30PM, Sheraton Grand Hotel

¡El popularísimo Día de entrenamiento de Unite está de regreso! Los asistentes de este año explorarán herramientas y flujos de trabajo increíbles que se utilizaron para crear los mejores juegos móviles en su clase. Durante el proceso de creación del juego móvil, los asistentes se pondrán al día rápidamente con el trabajo en Unity y recibirán un breve resumen del ciclo de vida de un juego, lo que incluye el uso de los informes de performance, la analítica y las herramientas de monetización de Unity. Este taller está dirigido a usuarios nuevos de Unity.

  • Agenda
  • Requisitos

Programa del Día de entrenamiento

8:00 a. m. - 9:00 a. m.: Registro

9:00 a. m.: Inicio del taller

12:00 p. m.: Almuerzo

5:30 p. m.: Fin del taller

Las horas están sujetas a cambio.

Requisitos para el Día de entrenamiento

Los usuarios deben llevar su laptop (lo sentimos pero no tenemos espacio para equipos de escritorio), cable de alimentación y un mouse (hará que usar Unity sea muchísimo más fácil). Además, los usuarios deben tener la versión más reciente de Unity instalada y abierta al menos una vez antes de asistir.

Expositores

Speaker submissions have now closed.

¿Qué se siente asistir a un evento Unite?

Revisa estos cortos videos donde se presentan aspectos destacados de Unite Europa 2017 and Unite Austin 2017.

¡Quédate donde está la acción!

Reserva tu estadía en Unite en el hotel anfitrión, el JW Marriott Los Angeles LA Live, y aprovecha la increíble tarifa para asistentes a la conferencia de $279/noche.

Reserva directamente con el enlace para reservas. El enlace será válido hasta las 5:00 p. m. PST del 26 de septiembre. Es probable que las habitaciones se agoten antes de esa fecha, ¡así que apúrate!

Patrocinadores

¿Te interesa ser uno de los patrocinadores de Unite Los Ángeles 2018?

Come interact with developers, publishers, training providers and other Unity enthusiasts, and show them all the great tools and technology you have to offer. Learn about the benefits, opportunities and package options for Unite Los Angeles sponsors.

Visit the Unite Sponsorship Portal.

Questions? Please, contact us at unitelasponsors@unity3d.com.

¿Tienes preguntas acerca de Unite Los Ángeles?

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