VP Engineering, Unity Technologies
Brett has been making games and game related technology for more than 30 years, 20 of those years in Asia. He previously has founded several game studios until joining Unity in 2012. He is currently VP of Engineering at Unity overseeing all of R&D.
Field Engineer, Film Specialist
Field Engineer, Film Specialist, Unity Technologies
Born between Atari2600 and Commodore64, he studied in France, Switzerland and Canada and worked the last 13 years as a software engineer on professional flight simulators graphics engine and game middleware (Kynapse and Autodesk Navigation). He is now a Field Engineer for Unity, based in France, helping users over EMEA and making the link between users, devs, marketing and sales. He love music, photography, sketching, reading, and video games that makes people enjoy life.
Head of VR
Head of VR, SmartVizX
Chandan is a video game developer with over ten years of experience dealing with multiple game development engines and platforms. He started his career by modding games and making maps for Unreal Tournament and Counter Strike. Since then, he's been involved in the development of multiple big and small AAA, console, PC and mobile games. These days he's working on VR and exploring the possibilities of its application in multiple industries.
Founder & CEO
Founder & CEO, underDOGS Gaming
Founder and CEO at underDOGS Gaming Studio. Over a decade of experience in gaming industry. Worked for Indian biggies like Indiagames, Games2win and Hungama as a Game Producer with more than 100 games under his built.
Spearheads underDOGS as a game design, business and product guy.
Been a part of Indian as well as International conferences along with speaking at most of them. Part of speakers team at NGDC for past 4 years.
CEO, MindBox, ARK
Rishi belongs to a business family and quite naturally began his career at Aditya Infotech, a family-owned venture. He started a software division specializing in animation, gaming, broadcast, VFX and media domains. He later established ARK Infosolutions in 2012, to become one of the leaders in Value-Added Software & Solutions Distribution in India.
With his passion for technology and his belief in the need to use it effectively in education, Rishi launched MindBox, a holistic creative education company. In his current role as Chief Enjoyment Officer and Director of ARK Infosolutions/ MindBox, Rishi has spear-headed interesting initiatives like starting India’s first design championship for students, which encourages them to think out of the box and showcase their talent. He also initiated ‘GameJam Titans’, a game development competition in collaboration with NASSCOM Gaming Forum.
Rishi was ranked among Top 100 Most Important Media & Entertainment People in India by Digital Media Magazine 2014. This year Rethink India has felicitated him as the eduTech Leader of India in 2017.
Rishi is a commerce graduate with an MBA (Finance) and has specialised in Strategic Finance from Chartered Institute of Management Accountants (CIMA) – London.
When not busy with work, Rishi loves to spend time with family, watching movies & sports and listening to music. Rishi also invests a lot of time on personal development and learning and is an avid reader.
Founder & CEO
Skillveri Training Solutions
Founder & CEO, Skillveri Training Solutions
Computer Scientist with expertise in product development, 13+ years experience
Winner of NSDC National Skill Innovation Challenge 2014 (Govt of India, Ministry of Skill Development)
Speaker in Start-up India Launch 2016 (https://www.youtube.com/watch?v=R44J5p0oNBQ)
Panelist in Champions of Change - Prime Minister / NITI Aayog Start-up Founders recommending policy in Education & Skill Development
Skillveri's welding simulator is India's largest active simulator installed base, with over 80% market share
Founder & CEO
Founder & CEO, ixworx
2014 - present ixworx a.s.
Interactive experience applications with mobile platform focus
Founder & CEO
Technology Startup utilizing previous team experience (team of >10 people with shared cooperation track)
Moved successfully from Seed to self-sufficiency, with good progressive growth perspectives.
2008- 2014 Games Distillery
Founder & CEO
Independent game developer studio with teams of 15-30
Partnerships & cooperation with Microsoft Games (US), Travian Games (DE)
Content & full project development for Publishing Partners
2004- 2008 10Tacle Studios Slovakia
CEO (Team & Game concept taken over from Eldaia)
Company was a part of a German-led consortium
Directing a development team of 70+ people (peak)
2003 - 2004 Eldaia
Creation of a Game prototype
1999 - 2003 Freelance contracts in PC Games Development
Contributions to Game Design & Project documentation
External team lead (small teams <10 people)
Cooperation on Art-Direction
•Entrepreneurship & small to medium tech-company management
•Project management & Team lead
•Creative & Design
•Experience with deployment & integration of major middleware technologies (Unity, Unreal (3-upwards), Cry Engine)
•Experience with development for PC, Mac, Xbox, Playstation & Nintendo systems
•Experience with publishing & shipping software
•Experience with cross-platforms IT projects development
•Experience with handling late-stage platform additions to SW projects
•Experience with taking over & finishing mid-development stage SW projects
•Project management tools
•English (Highly proficient in spoken and written English)
•German (Native-speaker level)
All in a Days Play
Co-Founder, All in a Days Play
I am a Co-Founder at All in a Days Play. All in a Days Play has been around for 3.5 years now and we make games in the trivia, arcade and simulation genres. We have over 18 Million downloads for our games. I lead Tech and Game Design at All in a Days Play.
Before this, I was the Entrepreneur-in-Residence at Games2win, one of the largest Indian gaming companies, where I led games in their F2P portfolio.
Pro Vice Chancellor
Chitkara University, Research and Innovation Network
Pro Vice Chancellor, Chitkara University, Research and Innovation Network
PhD in Electronics and Communication Engineering with 27 years of experience in Research, Development, Training, Academics and Administration of Institutes of Higher Technical Education. Areas of expertise are Project Management, Problem and Project Based Learning, Curriculum design & development, Pedagogical Innovation & Management. Areas of interest include Change Management, Education Technology, Cognitive Sciences, Predictive Analysis, Technical Writing, Assessment Technologies, Augmented Reality and Electronics & Communication Engineering.
• IGIP Teacher Certification program with IUCEE and Microsoft India (Started Feb ’15): This IUCEE_IGIP certificate program is designed to provide theoretical and practical inputs for developing the engineering educators in imparting effective, student-centered instruction. The program is evolved, designed and delivered in blended learning mode and comprises seven modules including “Active - Learning” “Technologies for Engineering Education” and “Collaborative Learning”. I was the resource person for “Collaborative Learning” module. There were 35 participants (Engineering faculty members) from all across India.
• “Project ARTeLe - Augmented Reality Teaching Learning” (Started on Aug ‘14), at Centre of Education Innovation and Learning Analytics, CURIN, Chitkara University, India”: This Project aims at developing Augmented Reality Teaching Aids for Engineering and Vocational Education. The project group works specifically in Hybrid tracking techniques and developing haptic interfaces for various real time applications.
I have worked on various research, design and development projects during past years. The names, short description of the projects and the results are given hereunder:
•“Learning Technologies for Vocational Education (Sept’13 to March’14) at CHILLI Lab, EPFL, Lausanne, Switzerland”: This collaborative project is in the backdrop of exploring the Indian landscape of Vocational Education vis-à-vis that of Switzerland. It aims to analyse the policy framework of VET in India and key bodies involved, to analyse and understand the VET framework of Switzerland, to see how tangible and haptic interfaces can be used to develop aids for vocational education and to study cognitive effects of using technologies in classroom and workplace environments.
•“Cooperation in PBL Environments” (June’13 to August’13) at Media research lab, EPFL, Lausanne, Switzerland: This short project was funded (CHF 11,650) under the International Short Visit instrument of Swiss National Foundation (SNF). The overall goal of this project is to demonstrate the benefits of scaffolding PBL processes on the basis of semi-structured data. We formed the basis for structuring both the content and the cooperative processes using XML in PBL environments. The project aimed at taking a bird’s eye view on the research already done in these areas and at finding out where the technology is headed to for CSCW in PBL contexts. It further intended to build a cross mapping of processes in physical spaces of PBL environments, with those in software environments. For the benefit of current and future researchers, we consolidated and gave a one stop-shop to see the current trends and tell the directions where new technology, tool or application could take off in areas of computer supported PBL.
•“Use of Tablet PCs for enhancement of technology enabled learning experience” (June’09 to August’11) at Chitkara University, India: This study / developmental project was funded (USD 170,000) by Hewlett Packard. It involved creating general and responsible awareness about IT tools and equipments amongst students, faculty and administrators of the University. The project coincided with the onset of E-Learning era in India in general. It was concluded that the use of Laptops could not be deferred to any later date keeping in pace with the state of art learning trends. The curriculum, mode of delivery and use of teaching tools were then modified suitably to include PCs/Laptops at all levels. It also helped in setting the stage for transfer of all academic and administrative processes of the University to online mode.
•“Effect of Problem Based Learning Instruction in Undergraduate course of Electronics and Communication Engineering” (August’06 to Feb’10): This research project was funded (INR 2,000,000) by All India Council of Technical Education (AICTE), India and Chitkara University, India and resulted in my PhD thesis with the same title. It involved design, development, training, implementation and testing of PBL curriculum for three courses of UG program of Electronics and Communication Engineering. The effects on knowledge, skill and attitude of students were measured and some fabulous positive results were obtained. The success of the project set stage for widespread acceptance of PBL in all branches of Engineering at UG level in Chitkara University. I spearheaded all initiatives for shift of designs, processes and systems of traditional University to adapt to those of PBL. Now, the University has successfully placed and is practicing PBL as a co-educational strategy. The experience is evolving and continuously improving. Based on the outstanding and innovative academic systems and processes based on PBL, the University was recognized, appreciated and finally accredited by (National Assessment and Accreditation Council (NAAC), UGC, India in May 2010.
Product Marketing Manager- Unity Connect & Asset Store
Product Marketing Manager- Unity Connect & Asset Store, Unity
I am an outgoing and driven business professional who enjoys building innovative products with passionate teams. I thrive in dynamic roles and am dedicated to contributing to various aspects of a business. I enjoy developing key insights in marketing, PR, product, and design.
Over the past four years I have had extensive experience working in various business roles for several start-ups and larger companies. During my experiences I've gained a strong foundation in various disciplines including sales, social media management, customer support, design, marketing, and product management.
I've led successful physical and digital marketing campaigns, developed strong social media content for various social media channels, consulted various local businesses, and sold over $21,000 in advertising revenue as a sophomore. I've curated the social media content of an industry leader in high school recruiting as during my junior year. As a senior I developed and finalized the product road map for a rapidly growing food start-up. I'm currently a Marketing Associate at Unity Technologies and have driven social growth of the Made with Unity program over the past year while working on everything from content creation, developer outreach, to event strategy and execution at major conference events such as GDC and Unite Europe.
AR / VR Evangelist
AR / VR Evangelist, Unity Technologies
Dan was first introduced to Unity in college and worked on indie game projects until landing his first job developing mobile games published by DeNA. After spending several years in game development, he became interested in virtual reality and began developing small VR projects. Soon after, he worked as a VR Programmer for Colopl Ni on multiple titles - including Cyberpong - which has been featured in VR arcades around the world. He is excited to continue working with new and emergent technology and looks forward to helping others create unique, compelling experiences in the virtual and augmented reality space.
Srini is Co-founder & Coding Overlord @ Roosh. He has been working in the mobile games industry for 15+ years. Currently working on some awesome games at Roosh, some of the past mobile titles he has worked on includes Sniper Deathmatch, DodgeFall, Nitro Rush, Bioshock 3d for mobile, Bruce Lee Iron Fist, IPL Cricket and many more
CTO & Co-Founder
CTO & Co-Founder, Krayonik Labs
A hardcore game programmer trying to bring the best of gaming into the world of science. I've been gaming since the Atari era. Being part of the industry for a while, i figured out why not help other industries through gaming technologies.
Current Position :
-CTO @ Krayonik
-9 Years in the Gaming Industry
Previous Work Experience:
-GoLive Gaming Solutions
-GAFX 2017 Hackathon Winner for Procedural Generation
-Many awards in the critical projects worked on
Director- Business Development
Director- Business Development, Unity Technologies
Graduated as honor student in Computer Graphics at "Emile Cohl" school (France) - 2001
Various experiences in different rendering styles using Mental Ray, Vray, RMFM, defaults rendering engines. Good skills in real-time rendering techniques and many other classic CG tools. Daily practice of drawing, photographing and writing stories, no matter the final way to tell them.
Since I'm working, I always try to consider every single part of production in order to keep a global and efficient point of view as art director or filmmaker.
Pipeline Supervisor, Tau Films
Anoop is a VFX/Animation technologist with over a decade of experience working in technology domain of award winning studios like Rhythm & Hues and Dreamworks Dedicated Unit, Bangalore. He is currently working as Pipeline Supervisor, leading the global CGI pipeline team at Tau Films, a visual effects studio based out of Malaysia, with offices in Hyderabad and Los Angeles.
Co-founder and COO
Co-founder and COO, MetARVRse Technologies
Graduated in the course of Mechanical Engineering in June 2017. Co Founded Metarvrse Immersive Technologies in 2015, in second year of college. Metarvrse is an Industrial Applications focused Augmented Reality and Virtual Reality Products and Solutions Company.
Our clientele till date includes leading names in Industries such as Aerospace, Automotive, Manufacturing and Energy.
Game Developer, Independent
My name is Sushil George. I was born in Kochi but I lived most of my life in Hyderabad, India. I'm a programmer, computer geek, video game and technology enthusiast. Professionally I have used Unity since 2011 and have developed several games and interactive applications in it. Apart from C# I can dabble in C++ and a few other languages.
Currently I work at Empower Labs, Hyderabad as a Senior Game Developer working on the upcoming AR game Delta-T. I also teach part time at Backstage Pass Institute of Gaming and Technology, Hyderabad, designing and teaching courses in Unity and C#.
Founder & Director
Crescent Game Studios
Founder & Director, Crescent Game Studios
Shikhar Srivastava is the founder and director of the Indie game development studio Crescent Game Studios. Having worked on a big mobile game project for over 2 years, he has a good experience in the mobile game development field.
When it comes to the Unity game engine he is a self taught developer with more than 4 years of experience.
CEO & FOunder
Threye Interactive Pvt Ltd
CEO & FOunder, Threye Interactive Pvt Ltd
I am an entrepreneur, engineering and a pilot. Schooling included RIMC (Rashtriya Indian Military College, Dehradun - a feeder school to NDA), and secured Rank 1 In National Defence Academy for selection into Indian Air Force, but opted out and joined IIT Kharagpur. I graduated in 2005 with a gold-medal for best outgoing student. After doing a corporate job in ITC Ltd, working across manufacturing, product development and marketing (working on India's number one FMCG Brand - GoldFlake) decided to quit and start on my own in interactive technologies and made a foray into gaming/AR/VR. Also got own's private pilot license meanwhile.
Have been a bootstrapper and successfully running a startup catering to gaming and training/simulation for aerospace and defence, and it has been a sustainable, profitable business, growing 30~50% YOY for last 5 years. Long term vision is give rise to an Indian Studio of world-class repute in emerging tech, in the process create jobs and enrichen the lives of the employees and the clients.
Chief of Immersive Technologies
Chief of Immersive Technologies, Viga Studios
My name is Sujay, I am the Chief of Immersive Technologies at Viga Studios. I have been associated with Viga Studios from past one year, prior to which I was interning in the same company. I've been a part of all the projects at Viga Studios from past one year. We have been helping other companies by providing them solutions to their problems in the fields of VR/AR and helping them to realize their product.
I was also one of the organizers of Global Impact Challenge 2017 India in association with Singularity University. This event was intended to identify ideas and startups in India that would positively impact 1 billion people in 10 years(https://e9i.in/). Currently I am leading the development team at Viga Studios, where we are building technologies for reducing the effort that goes into VR development workflows, and enabling everybody to express their ideas seamlessly.
Field Engineer- India
Field Engineer- India, Unity Technologies
Madhur is a passionate gamer who has over 7 years in the industry as a game developer and loves to face challenges and work to make build better and fun games. He has worked on consoles, PC,Mac,Mobile, VR/AR. He has worked with likes of Disney, Hungama GameShastra, making mobile games which were reached to millions of players around the world. Currently he is working as a Field Engineer in India, and wants Indian game developers to shine out and produce world class games.
SmartVizX, Lead- Engineering
Bonnie is the Lead Engineer at SmartVizX Engineering division, Bangalore. He has strong hands-on experience in the area of Graphics, VR and Rendering engines. He was previously employed in Samsung Research India - Bangalore and was part of the GearVR team that was responsible for modifying the Android framework for VR and has developed various patented VR solutions partnering with Oculus. His prior experience also includes a short stint at EA Vancouver studios.
CEO & Co-Founder
Madras MindWorks Private Limited
CEO & Co-Founder, Madras MindWorks Private Limited
Entrepreneur, Virtual reality Consultant, CMI certified Management Consultant/ Leeds MBA graduate and an automobile engineer with 8+ years' of work experience.
CEO and Co-founder of Madras Mindworks private limited.
Madras Mindworks (MMW) is a virtual reality tech start-up company. We create VR and AR content to give 3D immersive experience for industrial training and marketing of the product and services using our cutting edge tools. MMW could transform the business, enhance the training programs, escalate the sales, and give an unbeatable competitive advantage.
CTO & Co-Founder
CTO & Co-Founder, Krayonik
App Consult Premier Field Engineer
App Consult Premier Field Engineer, Microsoft
Global Director Of Evangelism
Global Director Of Evangelism, Unity Technologies
Carl Callewaert finds his passion in supporting and teaching developers around the world. His background in architecture and virtual reality led him to join the games industry and create AR and VR experiences for several serious game companies. His enthusiasm for 3D, VR/AR and gaming builds upon 10 years of production and evangelism experience. Prior to Unity, Carl worked for The Canadian Space Agency, Measurand, Autodesk Education and on a number of AAA and indie games.
Technical Product Manager, 2D
Technical Product Manager, 2D, Unity Technologies
Rus Scammell is the Technical Product Manager for 2D at Unity. He has been making games for more than 15 years. He is a games technology generalist and takes a holistic approach to game development. He has been developing in Unity since 2009. Previously he was the Unity as the evangelist.
Evangelist- India, Unity Technologies
Arvind Neelakantan is a game engineer with over 10 years of experience. He started as a game developer working for uWink Inc, a company founded by industry legend Nolan Bushnell. He moved on to a senior software engineer role at Nickelodeon Games in Glendale, California where he developed on PC, mobile and web based MMOs on Unity. He strongly believes in the potential for Indian studios to produce quality content and hence in 2014 he shifted to his home country where he lead the engineering team for Disney India. While at Disney, he worked on mobile games, VR/AR experiences and on experimental technologies. He now works as an Unity evangelist to encourage Indian developers and to enable their success.
Technical Evangelist, ANZ
Technical Evangelist, ANZ, Unity Technologies
John Sietsma combines a long history as a games developer with a love of education to help people make the most out of Unity. He has worked on games that let people fly planes, play Rugby League, conquer kingdoms, merge the real with the virtual and compose music by waving their arms around! A personal highlight has been teaching new game programmers the skills needed to enter the world of game development.
Enterprise Support Manager
Enterprise Support Manager, Unity Technologies
In the 17 years I've worked in computer games and 3d content, I've had the pleasure of being part of several industry firsts. While my first 3D massively multiplayer game may have only been the second to ship worldwide; I also had the change to be part of the team that shipped the first major 3D massively multiplayer sequel; was able to evangelize, support, and grow the business for the first major commercial middleware game engine; and have been, for the past 6 years, part of the explosion of Unity Technologies' Unity engine onto the computer games and simulation/visualization scenes as the dominant interactive content development toolset on dozens of platforms around the entire world.
I've been a programmer, game systems designer, evangelist, field support engineer, product manager, relationship manager, and most recently, technical support manager. In my work at Unity Technologies, I'm using all these experiences and skillsets to make sure that my team delivers the best support possible, both onsite and remote, to ensure that our most strategic global customers have productions that are performant, maintainable, and ship on time.
Director, Sustained Engineering
Director, Sustained Engineering, Unity Technologies
Responsible for the current and legacy versions of Unity.
Ship weekly patch and monthly public releases.
Global Competency Head Communication, Media and Entertainment
Global Competency Head Communication, Media and Entertainment, Tech Mahindra
Over 23 years of management experience with deep and rich domain knowledge in Telecom, Cable Broadband, Broadcast and IT industry with specialisation in Program Management, Project management, Network Operations & Maintenance, Solution Architecture, Business development and Business Operation.
Director, Strategy & Operations
Director, Strategy & Operations, Veative Labs
A strategist, technologist, industry solutions leader, management consultant, investor, mentor, and a thought-leader in innovation, product development and digital transformations. A global citizen, passionate about transforming lives in a digitally connected world.
Head - Strategy, Planning & Programs
Head - Strategy, Planning & Programs, NVidia
Technology Evangelist, Market Strategy, Partner Programs, Distribution Models, KPI Planning
- Business Head for Graphics Virtualization technology
- Partner Programs & Channel Operations
- Market Strategy & KPI Planning
Developer Evangelist, Vuforia
Vinny DaSilva is a Developer Evangelist for the Vuforia platform. Vinny is passionate about creating AR/VR experiences in Unity. Before joining Vuforia, Vinny was a consultant working with a diverse set of clients in industries such as medical devices, financial services, startups, and many more. In a previous life, Vinny spent over ten years as an engineer working in the life-sciences industry. In his current role, Vinny focuses on helping developers throughout the world create great Augmented Reality experiences.
Senior Business Development Manager-Unity Analytics
Senior Business Development Manager-Unity Analytics, Unity Technologies
Technical Manager, Tata Elxsi
Srinivas is Technical Manager in Tata Elxsi leading the VR/AR/Game Development/Graphics group . He is working with Tata Elxsi since 2009. From 2007-2009 he ran a small startup consulting for Graphics for various studios in Bangalore. Prior to this he worked with Lucas Arts, Mitsubishi Electric Research Labs, Rhythm and Hues all in USA from 2003-2007 before returning to India. He did his MS in Computer Graphics/Computer Vision/VFX/VR from University of Maryland college park in 2003 and BE in Computer Science from University of Mysore in 1999.
General Partner, Speciale Invest
Vishesh has over 10 years of investing experience across enterprise technologies and consumer services. He has been actively involved across the life-cycle of venture capital investing from deal sourcing, building networks, investing, monitoring and creating value and exit engineering.Prior to founding Speciale Invest, he was a Principal at Ventureast.
Partner, India Quotient
Gagan is a Partner at India Quotient. He had previously built a Robotics and science learning company which he exited in 2015. He has also been an active angel investor himself, and has invested in over 25 companies. He is an IIT Bombay graduate.
Veteran game developer, location based content developer (Dark Media & VR), worked on AAA VR titles, Founder at TAGS (The Awesome Game Studio).
Rohit Bhat is the CEO at 99Games. Post his B.Tech from Mangalore University and a three year stint in Japan, set up his first company, Robosoft Technologies in 1996. Robosoft then incubated two companies, Global Delight and 99Games, to create own IP and products.
Founding Partner, WEH Ventures
Founding Partner at WEH Ventures, with over 20 years of experience in venture capital, investment management and finance. Previously Investment Director at Intel Capital India and co-founder at EquityCrest, having led a dozen early stage investment across a range of sectors including software, hardware, fintech and consumer internet. Successful exits include Sasken (IPO), Future Soft, Tejas Networks (IPO) and Omnesys.
Senior Business Development Manager- Unity Ads
Senior Business Development Manager- Unity Ads, Unity Technologies
Farheen currently works with Unity Technologies as a Senior Business Development Manager and works on building and growing India business for UnityAds.
Unity Technologies boasts a thriving community of millions of developers including large publishers, indie studios, students and hobbyists. Unity offers the simplest way to drive revenue across your entire player base with In-App Purchases and Ads for mobile games. UnityAds is a preferred monetization partner for mobile game companies around the world. Game developers rely on us to monetize their games and acquire high-quality users through video ads.
She has over 8 years of experience and knowledge of digital advertising and gaming. Prior to joining Unity, she was the Director Business Development of APAC for Matomy Media Group to setup the APAC business for Mobfox. She has also worked with advertising companies like Vserv Digital and gaming companies like Reliance Digital Entertainment and Nazara Games.
Practice leader- Cognizant Interactive
Practice leader- Cognizant Interactive, Cognizant
Ram leads the Experience Innovation Group in Cognizant Digital Business which primarily focusses on AR/VR , new age Experience computing and Artificial Intelligence. Ram has over 18 years of experience in the information technology industry, with experience spanning software development, product engineering, test automation, mobility, cloud, the Internet of Things and technology consulting. Ram was instrumental in setting up Digital Testing Center of excellence at Cognizant which involved setting up Global labs, building IPs and platforms for next-gen Digital Assurance. Also, He is a distinguished speaker in many conferences across the globe on a wide range of Technology topics
Senior Manager , Cognizant
Shouvik is the Sr. Manager for Cognizant Digital Business and leads the Immersive Technologies Group. He works closely with Ram for strategising, developing and monetising the service lines for Experience Innovation Group. Shouvik has over 10 years of experience spanning Business strategy, International Marketing, Big Data, Technology Consulting and Gaming. An MBA from SPJIMR, Mumbai, Shouvik is a passionate technologist, an aspiring author & an entrepreneur. He has mentored several tech startups and have participated in several international conferences at Harvard, Amsterdam and Paris.